Edit: Now all the data is available (csv) so you can slice and dice it.
This model is generated from rocket building history alone. It doesn't take into account any other aspect of the universe, including human mortality, accident rates, or the possibility of mission failure. While guessing numbers and adding them to the model is technically easy, I judge that it would greatly increase uncertainty (fudge factor) while not adding much insight. Model complexity is only useful up to a point.
- Higher construction rate of Version 2. Constraints on construction and launch rate are so low that many thousands of ships could be launched every window. Construction rates could climb into the hundreds per year in a single factory. Ticket revenue could fund this, if a positive margin on launch business was maintained.
- Faster ships that can launch multiple times in longer launch windows. This requires better engines and better mass ratios, but eventually there could be cargo and people arriving year round.
- Entry of other companies and agencies into the bargain. Could achieve 10x, possibly 100x on rate.